![]() Add them all, we won’t judge! Dress your characters to the nines with options like Daredevil Bart or Lizard Queen Lisa, and relive scenes from your favorite episodes of The Simpsons!Ĭan’t control your own life? Now you can control the lives of the citizens of Springfield instead! Make Apu work ridiculously long shifts at the Kwik-E-Mart, have Moe smuggle illegal animals, or make Homer toil poolside all day… that last one might not be so bad. Re-populate Springfield with your favorite characters, from Barflies (Barney Gumble) to Wise Guys (Fat Tony). Help reunite Homer with his loved ones - Marge, Lisa, Maggie (and even sometimes Bart) – as well as his not so loved ones, like Ned Flanders. ![]() Again refer to the upgradable building tutorial.ĮDIT: I should mention that level/XP is something I plan on adding as an extension/tutorial in the same way that I did the upgradable building tutorial.From the writers of The Simpsons, comes the city building game that lets you create your own living, breathing Springfield! When Homer accidently causes a meltdown that wipes out Springfield, it’s up to you to clean up his mess… we mean, help him rebuild it! There is a bit to the process, but its the same process for most extensions, so once you have done it once you can just keep extending your new classes. Virtual public bool CanBuildBuilding(string buildingTypeId)Īdding a check to make sure required XP is met. While doing this you might want to add some code for adding XP when you finish a building too.įinally extend BuildingManager and override this method: Then extend BuildingData and add a new variable for required xp (you can follow the upgradable building tutorial to see how to add new building attributes). You will probably need a different UI or else it will become cluttered, maybe a pop up when you press the button that has a list like the units list.įor XP bar, extend ResourceManager and add a new value and methods for XP and maybe one to calculate level from XP. Then you can change the rewards and timing easily. Instead of GATHER have GATHER_10, GATHER_50, GATHER_100, etc. Iam currently trying to figure out how to change the building graphic when you upgrade a buildingĬlick to expand.For different times/rewards I'd just create different actions in the XML file. i thought you maybe want to see what people do with your product Here is s small screenshot of what i have done so far with you project. maybe just grey it out and make the "resource needed number" red would solve this problem. when you have not enough resources for a building you still have the green ok button and can click on it. only stoping the game could make it ho away.Ģ. so i had this "red" building in my scene and could not move it anymore. it would be cool if it always gets placed into a possible/empty area.īecause sometimes i had this issue that i could not drag the building anymore and accidentally opened up the menu of the already placed bulding becaused i clicked on that. but when you build your second building its also placed in the middle where the other building already is placed. ![]() usually its the place where you place your first building cause you dont care about placing it smart for the first moment. when you select a new building and want to place it, its always placed in the middle of the area. I played a little bit with the game and i only have 2 suggestiuons:ġ. iam stupidĪs i dont want to waste a post, iam using this to give some additional feedback ah, its a new scene in the extension folder. ive set up a new project and imported the new version (1.2) but the down left side is blank. ![]() I realy guess that i did something wrong but, i dont see the battle button in my scene.
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